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Manuals and User Guides for E-Mu SP-12. We have
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E-Mu SP-12 manual available for free PDF download: Owner's Manual
E-Mu SP-12 Owner's Manual (99 pages)
SAMPLING PERCUSSION SYSTEM
Brand:
E-Mu
| Category:
Drums
| Size: 2.18 MB
Table of Contents
Owners Manual
1
Table of Contents
2
Introduction
6
Enhanced by the Emulator Archive 2002 Www.emulatorarchive.com
6
What Is It
7
Ground Rules
8
Activating and De-Activating Modules
8
Accessing Functions Within the Module
8
What's a Default
8
Enhanced by the Emulator Archive 2002 Www.emulatorarchive.com
8
Settings and Values
9
Entering
9
Leading Zeroes
9
Segment and Song Modes
9
The Right Arrow/Left Arrow Buttons (Stepping and "Fast Forwarding")
10
The Current Song Display
10
The Current Segment Display
10
The Transitory Nature of Segment Mode
10
Beep Messages
10
Part 1: Getting Ready
11
Setup
12
Instant Gratification
13
Background: the Performance Module
14
Selecting Drum Sounds
14
Adjusting the MIX
15
Tuning the Drums/Changing Decay (Set-Up 18)
16
Background: Setting up Additional Sounds
16
Accessing/Exiting Multilevel (Set-Up 12 & 13)
17
Accessing/Exiting Multipitch (Set-Up 11 & 13)
18
Accessing Dynamics (Set-Up 14)
19
Storing (Defining) a MIX (Set-Up 15)
19
Auditioning (Selecting) a MIX (Set-Up 16)
20
Assigning Drum Sounds to Output Channels
20
Playing Back Segments
21
Setting Tempo
22
Programming the Metronome
23
Part 2: Recording Segments
24
Erasing a Segment
26
Dimensioning" a Segment
26
Part 1: Standard Dimensioning
27
Part 2: Real-Time Dimensioning
28
Understanding Auto Correct
29
Setting Auto Correct
31
Recording a Segment in Real Time
31
Recording a Segment in Step Time
33
Erasing a Specific Drum Sound
34
Erasing a Specific Note of a Drum Track
34
Copying and Appending Segments
35
Adding Swing
36
Swapping Drum Sounds
37
Copying Sounds
37
Clearing the Memory
38
Check Remaining Memory
38
Part 3: Creating a Song
39
Creating a Song: Overview
40
Selecting a Song
41
Chaining Segments Together
42
Ending a Song
43
Editing Songs (Stepping, Inserting, Deleting)
44
Using Repeats
45
Changing the Song Drum Sound MIX
47
Setting Song Tempo
48
Programming Tempo Changes Within a Song
49
Jumping to a Sub-Song
50
Programming Trigger Outputs
50
Starting at a Specified Point in the Song
51
Efficient Use of Memory
52
Part 4: Sampling Your Own Sounds
53
Sampling: an Overview
54
Setting Levels Prior to Sampling
55
Assigning the Sample
56
Setting the Sampling Threshold
56
Setting the Sample Length
57
Initiating and Stopping Sampling
57
Deleting a User Sound
58
Modifying a Sample Via Truncation and Loop
59
Part 5: Saving Your Data
62
Background: Saving Data
63
General Care & Handling of Disks & Cassettes
63
Labeling
64
Write-Protecting Disks and Cassettes
64
Saving Your Data
65
Hooking up the 1541 Disk Drive or Cassette
66
Formatting Disks (Cassette/Disk 0)
67
Disk and Cassette Operations
68
Part 6: MIDI, Sync, & Smpte
70
MIDI Channel and Mode Select
71
Internal Sync (Sync 1)
73
MIDI Sync (Sync 2)
73
Background: Synchronization
73
Smpte Sync (Sync 3)
74
Click Sync (Sync 4)
75
Writing Smpte Time Code on Tape
76
Writing a 24 Ppqn Click Sync Track on Tape
77
Part 7: Mixing and Processing
78
Mixing and Processing: Overview
79
Pseudo Automated Mixdown
79
Creating Ambience
79
Using Special Effects in the Studio
80
Appendix
81
Appendix A: the Art of Sampling
82
Part 1: Taking the Best Possible Sample
82
Part 2: Manipulating the Sample
86
Appendix C: Understanding Time Signatures
89
Appendix D: Understanding MIDI/Smpte
90
What Does the MIDI Cable Do
90
What Does MIDI Stand for
90
How Can Information Control a Synthesizer or Drum Machine
90
How Does MIDI Differentiate between Different Instruments
91
Channels, Huh? Sounds Like a Lot of Patch Cords to Me
91
What Kind of Words Does the MIDI Language Include
91
Dealing with "Mldlosyncracies
92
Smpte
92
Appendix E: Tips on Creating Realistic Drum Parts
93
Appendix F: Tips on Using Cassette Interfaces
94
Appendix G: How the Sp-12 Works
96
Appendix H: Special Functions (Set-Up #23)
97
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